The online game market in China increased 8.3% during the first quarter of 2009 compared to the fourth quarter of 2008. First quarter revenues soared to CNY5.514 billion. Market research firm Analysys International reports the, the market scale growth during the first three months of 2009 is due to the increase in online game players.
Chinese online game companies Shanda , Tencent and NetEase led the market by revenues. Shanda was in first place with revenue of CNY1.08 billion and 19.6% market share. Tenmcent was second with revenues of CNY910 million and 16.5% share. NetEase came in third with revenues of CNY710 million and 12.9% market share.
In fifth place was The 9 . The9 revenues decreased 6% from the previous quarter, pushing down its ranking from its previous fourth place. Taking over fouth place was Changyou with revenues of CNY420 million. Changyou is a subsidiary of Suku
In 2008, total revenues for China’s game industry was CNY54 million, accourding to the Game Software Department of the China Software Industry Association Chinese-made animation games represent about a 70% share of the Chinese game market.
The best payment options for online game publishers hoping to reap profits from the Chinese market are mobile payments and Chinese debit cards. Credit cards are not widely used in China.

















